Ondrej Texler

Ondrej Texler

Head of Research Valka.ai

PhD graduate CTU in Prague

"I'd rather be anything but ordinary, please" — Avril Lavigne

Short Bio

As Head of Research at Valka.ai, I have built and now lead a research team of over 20 exceptional scientists and research engineers while collaborating closely with several universities. My work spans a broad range of research areas, ranging from photorealistic rendering of human faces, hands, and bodies via neural rendering techniques including DiT, Flow Matching, Gaussian Splatting, and GANs, to motion modeling of human hands and hand-object interactions, audio synthesis and text-to-speech generation, and world models for understanding and generating very long and complex scenes with multiple interacting virtual avatars.

My entire research career has been revolving around generating realistically looking content given certain conditions, ranging from painterly images, animated stylized videos, to expressive photorealistic avatars with believable and controllable motion. I hold PhD in Computer Graphics, published over 10 papers at top venues such as CVPR or SIGGRAPH, have been cited over 300 times, have GitHub repositories with over 700 stars and 100 forks, co-invented 9 patents, created proof-of-concepts helping to raise multi-million seed round, shipped and released computer vision models and novel rendering pipelines unlocking millions of dollars in ARR, founded and led research teams, peer-reviewed tens of papers, won prizes such as the Best in Show Award at Real-Time Live SIGGRAPH or Joseph Fourier Prize, and gave invited talks and interviews at SIGGRAPH Now, ECCV, or BBC News.

News

Selected Patents

  • Hierarchical Model-based Generation of Images

    O. Texler, D. Dinev, A. Gupta, H.J. Kang, A. Liot, S. Ravichandran, S. Sadi

    US Patent US17/967,868, December 2023

  • Creating Images, Meshes, and Talking Animations from Mouth Shape Data

    S. Ravichandran, A. Liot, D. Dinev, O. Texler, H.J. Kang, J. Palan, S. Sadi

    US Patent US17/967,872, December 2023

  • Multimodal Disentanglement for Generating Virtual Human Avatars

    S. Ravichandran, D. Dinev, O. Texler, A. Gupta, J. Palan, H.J. Kang, A. Liot, S. Sadi

    US Patent US18/296,202, January 2024

  • End-to-end System for Synthesizing Talking Virtual Human Avatars

    D. Dinev, O. Texler, S. Ravichandran, J. Palan, H.J. Kang, A. Gupta, A. Unnikrishnan, A. Liot, S. Sadi

    US Patent App. 63/436,058, December 2022

  • Architecture for Using 1D Inputs in Image-2-Image Translation Networks

    H.J. Kang, S. Ravichandran, O. Texler, D. Dinev, A. Liot, S. Sadi

    US Patent App. 63/436,211, December 2022

  • High-fidelity Neural Rendering of Images

    D. Dinev, S. Ravichandran, H.J. Kang, O. Texler, A. Liot, S. Sadi

    US Patent App. 63/461,199, January 2024

  • Cache-based Content Distribution Network

    A. Liot, A. Unnikrishnan, S. Sadi, S. Banerjee, V. Gokul, J. Palan, H.J. Kang, O. Texler

    US Patent App. 63/453,825, January 2024

  • Lightweight Rendering System with on-device Resolution Improvement

    R. Lokesh, S. Banerjee, H.J. Kang, O. Texler, S. Sadi

    US Patent App. 63/456,337, January 2024

Talks & Interviews

  • SIGGRAPH Now 2021, invited talk
  • 2d3d.ai, invited talk, 2021
  • BBC News Arabic, interview, 2020
  • RealTime Live!, session at SIGGRAPH 2020
  • ECCV 2020, short oral
  • SIGGRAPH 2020, paper session
  • Expressive 2019, paper session
  • EuroGraphics 2019, paper session
  • CESCG 2018, paper session

Review Services

  • SIGGRAPH Asia, ACM TOG: 2021, 2022, 2024, 2025
  • SIGGRAPH, ACM TOG: 2022
  • CAG, Computers & Graphics: 2023, 2024, 2025
  • AI4CC @ CVPR, AI for Content Creation Workshop: 2024
  • WACV, IEEE/CVF Winter Conference on Applications of Computer Vision: 2024
  • TVCG, IEEE Transactions on Visualization and Computer Graphics: 2022
  • Pacific Graphics, Computer Graphics Forum: 2021
  • CTU in Prague, Thesis Reviewer: 2024
  • Qeios: 2025

Publications

Meet-In-Style: Text-driven Real-time Video Stylization using Diffusion Models

D. Kunz, O. Texler, D. Mould, and D. Sýkora

IEEE Computer Graphics and Applications, CG&A Workshop at SIGGRAPH Asia 2025

StyleProp: Real-time Example-based Stylization of 3D Models

F. Hauptfleisch, O. Texler, A. Texler, J. Křivánek, and D. Sýkora

In Computer Graphics Forum 39(7):575-586  (PacificGraphics 2020)

Arbitrary Style Transfer Using Neurally-Guided Patch-Based Synthesis

O. Texler, D. Futschik, J. Fišer, M. Lukáč, J. Lu, E. Shechtman, and D. Sýkora

In Computers & Graphics 87:62-71  (January 2020)

Stylizing Video by Example

O. Jamriška, Š. Sochorová, O. Texler, M. Lukáč, J. Fišer, J. Lu, E. Shechtman, and D. Sýkora

In ACM Transactions on Graphics 38(4):107  (SIGGRAPH 2019, Los Angeles, California, July 2019)

Example-Based Stylization of Navigation Maps on Mobile Devices

O. Texler and D. Sýkora

In Proceedings of the 22nd Central European Seminar on Computer Graphics.  (CESCG 2018, Smolenice, Slovakia, 2018)

Professional Experience

present
Valka.ai

Valka.ai, Los Angeles, California

Head of Research 4/2025 – present

Leading a 20+ person research team advancing photorealistic neural rendering, generative speech and audio, human motion modeling and human-object interactions, and world models for long-horizon scene understanding and generation.

HeyGen

HeyGen, Los Angeles, California

Research Scientist 4/2024 – 3/2025

Research of core avatar rendering technology. Developed a deferred neural rendering pipeline, shipped several GAN-based models and a novel scheme for rapid training of highly-realistic and expressive avatars, researched transformer-based diffusion models; unlocking multi-million revenue streams.

Drip Artificial

Drip Artificial, San Francisco, California

Founding Research Scientist 2/2023 – 4/2024

(Rebranded as comfy.org) Leading the research efforts into developing an end-to-end Generative AI framework that allows for creating stylized videos based on a text prompt; in particular, text-to-video synthesis, example-based video style transfer, and propagating edits through the video sequence. Helping to raise a multi-million seed investment round.

Samsung

Samsung Research America, California

Senior Research Scientist 3/2021 – 4/2023

Research and implementation of computer vision and deep learning techniques to render photorealistic virtual humans, focusing on faces. Involved conditional GANs, image-to-image translation networks, deferred neural rendering. Part of the NEON team.

Research Scientist Intern 4/2020 – 2/2021

Research and implementation of various image-to-image and video-to-video translation neural networks for face manipulation, e.g., adding makeup, changing skin tone, adding or removing scars or wrinkles. Part of the NEON team.

Snap

Snap Inc., Los Angeles, California

Research Scientist Intern 7/2019 – 10/2019

Research of new techniques on training generative adversarial networks for style transfer tasks; focused on a scenario where a minimal amount of data is available, and an interactive response is required. Furthermore, developing a shader-based real-time stylization for human portraits.

Adobe

Adobe Research, USA

Remote Collaboration 9/2017 – 12/2019

Remote collaboration on several research projects, publications, and tech transfer project. Computer graphics; patch-based style transfer; neural-network-based style transfer.

Research Scientist Intern Seattle, Washington
7/2018 – 10/2018

Combining neural-network-based and patch-based style transfer methods. Chunk-based style transfer method with focus on a real-time performance.

Research Scientist Intern San Jose, California
9/2017 – 12/2017

Guiding patch-based style transfer method using convolutional neural networks, image harmonization, and histogram optimization. Integrating developed style transfer method into Adobe Photoshop.

Dynavix

Dynavix, Prague, Czechia

Software Engineer 5/2014 – 9/2017

Software and Algorithm Engineer. Developing map-navigation app for smartphones. C++, Java (Android), JavaEE, Objective-C (iOS), C#.

World of Warcraft

World of Warcraft game server, Prague, Czechia

Software Engineer 2/2013 – 5/2014

Software and Algorithm Engineer. The World of Warcraft game server. Extending game mechanics, scripting artificial intelligence, data-mining. C++, C#.

2013

Education

2018 – 2021

Doctoral degree study (PhD)

Computer Graphics, FEE, CTU in Prague.

2016 – 2018

Master degree study (MSc)

Computer Science, FIT, CTU in Prague.

2012 – 2015

Bachelor degree study (BSc)

Computer Science, FIT, CTU in Prague.

2004 – 2012

High school

Mathematics, Physics, and Descriptive Geometry, Gymnasium of Christian Doppler.